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17 lines
566 B
17 lines
566 B
2 years ago
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using System;
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using System.Reflection;
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using UnityEngine.TestTools;
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namespace UnityEditor.TestTools.CodeCoverage
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{
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internal interface ICoverageStatsProvider
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{
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CoveredSequencePoint[] GetSequencePointsFor(MethodBase method);
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CoveredMethodStats[] GetStatsFor(Type type);
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CoveredMethodStats GetStatsFor(MethodBase methodBase);
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CoveredMethodStats[] GetStatsFor(MethodBase[] methodBases);
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CoveredMethodStats[] GetStatsForAllCoveredMethods();
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void ResetAll();
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void ResetFor(MethodBase methodBase);
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}
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}
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