测试
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using System.Collections.Generic;
namespace Unity.VisualScripting
{
[GraphContext(typeof(StateGraph))]
public class StateGraphContext : GraphContext<StateGraph, StateCanvas>
{
public StateGraphContext(GraphReference reference) : base(reference) { }
public override string windowTitle => "State Graph";
protected override IEnumerable<ISidebarPanelContent> SidebarPanels()
{
yield return new GraphInspectorPanel(this);
yield return new VariablesPanel(this);
}
}
}