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<br>If you are playing a heavy, expensive deck, this constant, rapid-fire pressure can completely overwhelm your reaction time and destroy your rotation.<br> |
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<br>This article details the exact tactical adjustments and mental fortitude required to completely shut down the fastest players in the game.<br> |
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Slowing the Pace: The Defensive Anchor |
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<br>If you use a Cannon to defend their Hog Rider, they will play four 1-elixir cards to cycle back to a second Hog Rider before your Cannon is back in your hand.<br> |
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<br>They are forced to spend their cheap cycle spells (like Fireball or Log) specifically to destroy your building, severely hindering their ability to cycle quickly.<br> |
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Beware of dual-lane spam.A perfectly placed Skeleton Army will instantly melt a charging Battle Ram before it hits the tower.They have no heavy defenses to stop a massive push. |
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The Inevitable Crush |
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<br>If you are playing a heavy Beatdown deck against a fast Cycle deck, you must accept that the first two minutes of the game will be miserable.<br> |
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<br>Once your tank crosses the river supported by heavy splash units, their cheap 1-elixir skeletons and ice spirits will be utterly useless, and their defenses will shatter under the weight of the deathball.<br> |
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Defensive TacticExecutionThe High Middle PlantPlacing your defensive building very high by the river to instantly intercept fast 'river-jumping' units like the Bandit or Royal GhostThe Predictive LogRolling a Log at the bridge exactly when you expect them to spam cheap units, instantly clearing their push and granting a positive trade |
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Staying Zen |
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<br>Fast decks rely heavily on causing panic and capitalizing on the clumsy, expensive mistakes that follow.<br> |
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<br>Be the anchor, weather the storm, and crush them in overtime.<br> |
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